The Interactive Childrens Library is an interactivespaces
project with a range of external partners and institutions. The main focus
of the project is to develop prototypes for childrens libraries that combine
IT research with a new understanding of the library.
The project is structured in a number of phases that include context observations,
workshops, sketching, evaluations, production, implementation
and user studies.
In june 2004 the entire project group started out with an introductury
meeting at interactivespaces.
The purpose of the meeting was to let the partners meet eachother and
to do some quick brainstorms to get the thought process going.
Later the design team at interactivespaces - peter krogh, eva eriksson,
maiken fogtmann, mikkel olsen and I did a number of context
observations
at the children libraries in odder and silkeborg.
After the contextual observations we returned on another field
study
and did small drawing workshops with kids to have them think of a future
childrens library. To understand how they looked at the library today,
we had them doing video-walk-throughs on their own that we later analysed.
The outcome of the second visit to odder and silkeborg was used in the
design team together with jannik mulvad as an offset to get working on
different concepts. Some of these related directly to the schetches made
with the kids where others were based on our own ideas and observations.
The first concepts were taking to a fairly rough stage and presented at
two workshop
meetings.
The first meeting included the interactivespaces design team and the industrial
partners and here we discussed the concepts in relation to production
and realisation.
The other meeting included the institutional partners. The division into
two was done to discuss different aspects in the research project - some
relating to production and others relating to future use. Both meetings
included a small brainstorm workshop where the concepts were discussed
and evaluated.
The outcome of the two meetings was again confronted with the design concepts
- all evaluated by both librarians and industry - and the design team
including jannik mulvad agreed on seven concepts to present further at
the last upcoming meeting in december where decisions on which one or
to prototypes to implement should take place.
During november and the first week of december we developed the seven
concepts - the egg, the
bibphone, the
shelve slider, the
rating system, the eBib profile, the
cube search and the
bib-box.
These seven concept were presented at the meeting in december where all
partners - industrial and institutional - were gathered. Through evaluations
in gruops mixed of designers, librarians and industry people the seven
concepts were rated and discussed in relation to research angles, new
aspects for the library and considerations regarding production.
The outcome of the meeting pointed at the
cube search, the egg, the
bibphone and the
shelve slider. The further work will probably focus on the
cube search as it contains a range of interesting research aspects
both regarding software, hardware, architecture and social and spatial
interaction.
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